Absolution
1% increased Damage
1% increased Minion Movement Speed
Summoned Sentinels have 1% increased Cooldown Recovery Rate
Ambush
0.5% increased Cooldown Recovery Rate
0.5% increased Skill Effect Duration
Exerted Attacks have 25% to Critical Strike Chance
Ancestral Cry
0.5% increased Cooldown Recovery Rate
2% increased Warcry Speed
1% increased Armour
Anger
2% increased Area of Effect
0.25% increased Burning Damage
0.05% increased Movement Speed
Animate Weapon
1% increased Movement Speed
Minions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit
1% chance to create an additional Animate Weapon copy
Arc
0.5% chance to Shock enemies
1% increased Chaining range
0.5% increased Damage for each time this Skill has Chained
1% reduced Enemy Stun Threshold
Arcane Cloak
1% increased Skill Effect Duration
0.25% of Damage taken Recouped as Mana
0.5% increased Buff Effect
Arctic Armour
1% increased Skill Effect Duration
1% chance to Freeze Enemies for 350 ms when Hit
Buff grants -0.05% more Physical Damage taken from Hits while stationary
Buff grants -0.05% more Fire Damage taken from Hits while stationary
Artillery Ballista
1% increased Fire Damage
5% increased Burning Damage
Fires an additional Arrow
Ball Lightning
1% increased Lightning Damage
0.5% increased Cast Speed
Projectiles have 0.5% chance to be Supercharged
Barrage
0.5% increased Projectile Damage
1% chance to Knock Enemies Back on hit
0.5% increased Attack Speed
Inflict non-Damaging Ailments as though dealing 5% more Damage
Bear Trap
1% increased Physical Damage
2% increased Skill Effect Duration
0.5% increased Cooldown Recovery Rate
1% chance to Impale Enemies on Hit
Berserk
1% increased Attack Damage
0.5% increased Cooldown Recovery Rate
Blade Blast
0.5% increased Area of Effect
0.5% to Chaos Damage over Time Multiplier
0.5% chance to Impale on Spell Hit
0.5% increased Cast Speed
Blade Trap
1.5% increased Critical Strike Chance
0.5% increased Area of Effect
2% increased rotation speed
Blade Vortex
0.5% increased Area of Effect
2% of Damage Leeched as Life
1% chance to create an additional Blade
3% increased Damage while you have 5 or fewer Blades
Bladefall
0.5% increased Area of Effect
1% chance to Knock Enemies Back on hit
2% increased distance between Volleys
Bladestorm
1% increased Skill Effect Duration
Sand Bladestorms move with 1% increased speed
Blood Bladestorm deals 2% increased Damage with Ailments
2% chance to create the wrong Bladestorm
Blast Rain
0.5% increased Area of Effect
0.25% chance to Cover Enemies in Ash on Hit
2% increased Damage to distant Enemies
Arrows fall within a 3% increased Area of Effect
Blight
0.5% increased Area of Effect
1% increased Chaos Damage
3% increased Secondary Duration
Blink Arrow
1.5% increased Projectile Speed
1% increased Skill Effect Duration
3% increased Minion Maximum Life
0.05 Cooldown Use
Blood Rage
0.25% increased Attack Speed
Buff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Buff grants 2% of Elemental Attack Damage leeched as Life
Bone Offering
0.5% increased Cast Speed
-2% more Skill Effect Duration
Minions recover 5 Life when they Block
0.1% Chance to Block Attack Damage
Boneshatter
1% increased Stun Duration on enemies
1% reduced Enemy Stun Threshold
0.05% increased Attack Speed per Trauma
Burning Arrow
1% increased Fire Damage
3% increased Critical Strike Chance
Projectiles Pierce an additional Target
Charged Dash
0.5% increased Attack Speed
0.5% more Movement Speed
1% increased travel distance
Clarity
2% increased Area of Effect
0.25% increased Mana Recovery from Flasks
Cleave
0.5% increased Attack Speed
1 Life gained for each Enemy hit by your Attacks
2% increased Area of Effect while not Dual Wielding
5% chance to Destroy Corpses on Kill
Cobra Lash
1.5% increased Critical Strike Chance
1% increased Chaining range
Projectiles deal 0.75% increased Damage with Hits and Ailments for each remaining Chain
Cold Snap
0.5% increased Area of Effect
1% increased Effect of Chill
2% increased Damage with Hits and Ailments
Conductivity
-1% reduced Shock Duration on you
Hexes you inflict have 0.25 to maximum Doom
1% chance to be Shocked
Consecrated Path
0.5% increased Area of Effect
0.5% increased Attack Speed
0.5% increased teleport range
2% increased Consecrated Ground Area
Contagion
0.5% increased Area of Effect
3% increased Chaos Damage
3% chance to Spread when affected Enemy is Hit
Conversion Trap
1% increased Skill Effect Duration
Converted Enemies have 1% chance to Taunt on Hit
Converted Enemies deal 20% increased Damage
Convocation
1% increased Skill Effect Duration
1% increased Cooldown Recovery Rate
2% increased Movement Speed
-2% increased Cooldown Recovery Rate
Corrupting Fever
1% increased Skill Effect Duration
-0.5% increased Life Cost
1% chance to inflict an additional Corrupted Blood Debuff
Cyclone
0.5% increased Area of Effect
1% chance to Knock Enemies Back on hit
0.25% more Movement Speed
1% Chance to Avoid Interruption from Stuns While Using this Skill
Dark Pact
0.5% increased Area of Effect
Sacrifices 0.05% of Skeleton's Life to deal that much Chaos Damage
Minions recover 0.1% of Life on Hit
Decoy Totem
1% increased totem life
2% increased Totem Placement speed
Totems Regenerate 60% of Life per second
Totems Explode on Death, dealing 2% of their Life as Physical Damage
Defiance Banner
0.5% increased effect of Aura
Buff grants 0.5% increased Evasion Rating and Armour
-3% more Skill Effect Duration
1% increased Skill Effect Duration
Desecrate
1% increased Cast Speed
10% increased Chaos Damage
3% chance to spawn an additional Corpse
Each Corpse spawned has 1% chance to be a Forgotten Corpse
Despair
0.5% increased Damage from Damage Over Time effects
0.5% increased Effect of Curse
Spell Hits have 0.5% chance to Hinder you
Destructive Link
1% increased Skill Effect Duration
0.5% increased Buff Effect
Determination
2% increased Area of Effect
0.25% chance to Avoid being Stunned
Gain 0.1% of Evasion Rating as Extra Armour
Detonate Dead
0.5% increased Cast Speed
3% of Fire Damage Converted to Chaos Damage
Explosion deals 4% increased Damage if the Corpse is Ignited
Devouring Totem
1% increased totem life
5% increased Totem Duration
2% increased Totem Placement speed
Discharge
1% increased Elemental Damage
2% increased Cast Speed
0.5% chance to deal Damage without removing Charges
2% increased Damage if three different Charge types removed
Discipline
2% increased Area of Effect
0.25% increased Damage while on Full Energy Shield
-0.5% faster start of Energy Shield Recharge
0.5% increased Energy Shield Recharge rate
Dominating Blow
1% increased Damage
1.5% increased Minion Duration
Summoned Sentinels have 1% increased Cooldown Recovery Rate
Double Strike
0.5% increased Attack Speed
2% increased Elemental Damage
1% chance to Maim on Hit
Dual Strike
1% increased Critical Strike Chance
0.5% to Critical Strike Multiplier
0.25 to Melee Strike Range
5% increased Damage with Hits and Ailments against Enemies that are on Full Life
Earthquake
1% increased Damage
3% increased Damage
1% increased Skill Effect Duration
Initial Slam has 2% increased Area of Effect
Elemental Hit
1% increased Elemental Damage
0.5% increased Area of Effect
1% increased Effect of non-Damaging Ailments on Enemies
Elemental Weakness
-0.25% to all Elemental Resistances
0.5% increased Effect of Curse
-0.5% reduced Elemental Ailment Duration on you
Enduring Cry
1% increased Skill Effect Duration
2% increased Warcry Speed
1% increased Buff Effect
-2% increased Cooldown Recovery Rate
Energy Blade
Energy Blades have 0.5% increased Critical Strike Chance
Energy Blades grant 1% chance to Shock
Energy Blades grant 1% of Lightning Damage with Attacks Converted to Chaos Damage
Enfeeble
0.5% increased Effect of Curse
Curse has 2% increased Doom gain rate
Curse Skills have 0.5% increased Cast Speed
Ensnaring Arrow
0.5% increased Attack Speed
1% increased Area of Effect
Ensnared Enemies take 0.5% increased Spell Damage
Essence Drain
1% increased Chaos Damage
Regenerate 0.5% of Debuff Damage as Life
5% increased Damage with Hits
Ethereal Knives
1% increased Projectile Speed
Fires an additional Projectile
0.5% chance to Impale on Spell Hit
Explosive Arrow
1% chance to Ignite enemies
1% increased Skill Effect Duration
3% increased Critical Strike Chance
Maximum 0.2 Explosive Arrows stuck in an Enemy
Explosive Concoction
0.5% increased Area of Effect
1% increased Duration of Elemental Ailments on Enemies
1.5% increased Critical Strike Chance
Exsanguinate
1% increased Skill Effect Duration
0.5% increased Cast Speed
Fires tendrils at up to 0.1 Targets
Fire Trap
1% increased Fire Damage
1% increased Skill Effect Duration
3% chance to Ignite enemies
-1% more Area of Effect
Fireball
1% increased Projectile Speed
-2% increased Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
Firestorm
1% increased Damage
0.5% chance to Ignite enemies
1% reduced Enemy Stun Threshold
Flame Dash
0.5% increased Cooldown Recovery Rate
1% increased travel distance
2% chance to Ignite enemies
2% more Burning Damage
Flame Link
1% increased Skill Effect Duration
0.25% reduced Mana Cost
Flameblast
1% increased Damage
2% of Fire Damage Converted to Chaos Damage
1% chance to Poison on Hit
0.1 maximum Stages
Flamethrower Trap
1% increased Fire Damage
-1% more Skill Effect Duration
3% increased Cooldown Recovery Rate
1% increased Trap Throwing Speed
Flammability
-0.5% reduced Ignite Duration on you
Hexes you inflict have 0.25 to maximum Doom
1% chance to be Ignited
Flesh Offering
0.5% increased Skill Effect Duration
2% of Damage Leeched as Life
0.5% increased Attack Speed
Flicker Strike
0.25% chance to gain a Frenzy Charge on Hit
3% increased Cooldown Recovery Rate
1% increased teleport range
Forbidden Rite
1% increased Projectile Speed
Fires extra Projectiles at up to 0.1 surrounding Enemies
0.5% increased Area of Effect
Freezing Pulse
2% increased Projectile Speed
Projectiles continuously gain Damage, up to 3% more Damage by the time they dissipate
Deals -1% more Damage
5% chance not to Pierce Enemies
Frenzy
0.5% increased Attack Speed
Fires an additional Projectile
Melee Strikes target 0.05 additional nearby Enemy
0.25% increased Damage with Ailments per Frenzy Charge
Frost Blades
1% increased Damage
1% increased Projectile Speed
Fires an additional Projectile
1% increased Duration of Cold Ailments
Frostbolt
1% increased Cold Damage
Projectiles gain 2% increased Projectile Speed per second
-1% more Projectile Speed
Frost Bomb
1% increased Cold Damage
Always Freezes enemies
1% increased Area of Effect
-1% more Skill Effect Duration
Frost Wall
1% increased Skill Effect Duration
3% increased Damage
Freezes enemies as though dealing 5% more Damage
Frostbite
-1% reduced Freeze Duration on you
Hexes you inflict have 0.25 to maximum Doom
Glacial Cascade
1% increased Damage
0.5% increased Area of Effect
-1% increased Area of Effect
Cannot Knockback Unique Enemies more than once per second Final Burst Deals 2% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback
Glacial Hammer
2% increased Duration of Cold Ailments
0.5% increased Attack Speed
1% increased Area of Effect
Grace
2% increased Area of Effect
0.1% chance to Avoid Elemental Ailments
0.05% chance to Avoid Chaos Damage from Hits
Ground Slam
1% increased Stun Duration on enemies
0.5% increased Area of Effect
0.5% increased Attack Speed
2% increased angle
Haste
2% increased Area of Effect
0.5% increased Totem Placement speed
0.2% increased Projectile Speed
Hatred
2% increased Area of Effect
0.5% increased Chill and Freeze Duration on Enemies
Heavy Strike
1% increased Stun Duration on enemies
1% increased Damage
1% increased Knockback Distance
-5% increased Knockback Distance
Ice Crash
1% increased Damage
Always Freezes enemies
3% increased Damage with Ailments
First Stage deals -2% more Damage
Ice Nova
0.5% increased Area of Effect
1.5% increased Damage with Hits against Chilled Enemies
0.5% increased Cast Speed
0.5% increased Effect of Chill
Ice Shot
1% increased Cold Damage
0.5% increased Area of Effect
1% of Physical Damage Converted to Cold Damage
Ice Spear
2% increased Projectile Speed
Projectiles Pierce an additional Target
1% increased Cold Damage
Travels -1% increased distance before changing forms
Ice Trap
0.5% increased Area of Effect
Penetrates 0.25% Cold Resistance
Freezes enemies as though dealing 5% more Damage
Immortal Call
1% increased Skill Effect Duration
1% increased Cooldown Recovery Rate
10% more Physical Damage taken per Endurance Charge removed
-10% more Elemental Damage taken per Endurance Charge removed
Infernal Blow
0.5% increased Area of Effect
Explosion applies Uncharged Debuff on Hit
3% increased Burning Damage
1% chance to Ignite enemies
Intimidating Cry
0.5% increased Cooldown Recovery Rate
2% increased Warcry Speed
Exerted Attacks Overwhelm 0.5% of Physical Damage Reduction
Exerted Attacks deal 0.5% increased Damage
Intuitive Link
1% increased Skill Effect Duration
0.25% reduced Mana Cost
Kinetic Bolt
1% increased Projectile Speed
Increases and Reductions to Cast Speed apply to Attack Speed
0.1 Mana gained for each Enemy hit
Lancing Steel
1% increased Impale Effect
Clusters have 1.5% increased Projectile targeting range
Projectiles deal up to 2% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther
0.5% chance to Impale Enemies on Hit
Leap Slam
1% increased Stun Duration on enemies
1% increased Area of Effect
1% increased Damage
0.5% increased Attack Speed
Lightning Arrow
1% chance to Shock enemies
1% increased Area of Effect
1% of Physical Damage Converted to Lightning Damage
Hit an additional Enemy
Lightning Strike
1% increased Damage
1% increased Projectile Speed
Projectiles Pierce an additional Target
Fires an additional Projectile
Lightning Trap
1% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile Speed
Lightning Warp
1% increased Cast Speed
1% increased Area of Effect
1% increased Skill Effect Duration
3% increased Damage
Manabond
0.5% increased Area of Effect
1% increased Effect of Lightning Ailments
0.5% reduced Mana Cost
Mirror Arrow
1.5% increased Projectile Speed
1% increased Skill Effect Duration
3% increased Minion Maximum Life
0.1 Cooldown Use
Molten Shell
1% increased Skill Effect Duration
Reflected Damage Penetrates 1% of Enemy Fire Resistance
Molten Strike
1% increased Fire Damage
1% increased Projectile Speed
0.1 to Melee Strike Range
2% increased Damage over Time
Petrified Blood
Poisonous Concoction
0.5% increased Area of Effect
1.5% increased Critical Strike Chance
1% chance to inflict Withered for 2 seconds on Hit
Portal
3% increased Cast Speed
1% chance to travel to Winding Pier instead while on a Ley Fishing Line
Power Siphon
1% increased Damage
Fires an additional Projectile
1% to Damage over Time Multiplier for Ailments from Critical Strikes
Protective Link
1% increased Skill Effect Duration
0.5% increased Buff Effect
Puncture
Bleeding inflicted by this Skill deals Damage 0.5% faster
Projectiles Pierce an additional Target
Melee Strikes target 0.1 additional nearby Enemy
0.5% chance to Maim on Hit
Punishment
0.5% increased Effect of Curse
Curse has 2% increased Doom gain rate
1% increased Area of Effect of Supported Curse Skills
Rage Vortex
0.5% increased Area of Effect
Ragestorm moves with 2% increased speed
0.5% increased Skill Effect Duration
Raise Spectre
1% increased Minion Movement Speed
Minions deal 1% increased Melee Damage
1% increased Minion Maximum Life
Minions have 0.5% reduced Enemy Stun Threshold
Raise Zombie
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Raised Zombies' Slam Attack has 2% increased Cooldown Recovery Rate
Minions Regenerate 6% of Life per second
Rallying Cry
1% increased Area of Effect
2% increased Warcry Speed
Buff has 2% more Effect on your Minions
Exerted Attacks deal 0.5% increased Damage
Reave
0.5% increased Attack Speed
Converts 5% of Physical Damage to a random Element
Cannot cause Bleeding
+0.1 to maximum Stages
Reckoning
0.5% increased Area of Effect
Debilitate Enemies for 1 second on Hit
1% increased Cooldown Recovery Rate
1% increased Damage
Rejuvenation Totem
3% increased Aura Area of Effect
5% increased Totem Duration
3% increased effect of Aura
Righteous Fire
1% increased Burning Damage
0.5% increased Area of Effect
1% increased Spell Damage
Riposte
1% increased Damage
1% increased Cooldown Recovery Rate
Gain Onslaught for 4 seconds on Hit
Rune Blast
0.5% increased Cast Speed
Scourge Arrow
1% increased Projectile Speed
Each Spore Pod fires 0.05 Thorn Arrows
1% increased Damage
1% chance to Poison on Hit
Searing Bond
1% increased totem life
2% increased Totem Duration
1% increased Damage
0.1 to maximum number of Summoned Totems
Seismic Cry
0.5% increased Cooldown Recovery Rate
2% increased Warcry Speed
Exerted Attacks Knock Enemies Back on Hit
Exerted Attacks deal 0.5% increased Damage
Shattering Steel
1% increased Impale Effect
0.5% increased Area of Effect
1% increased Projectile Speed
Fires an additional Projectile
Shield Crush
0.5% increased Area of Effect
0.5% increased Attack Speed
1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
Shock Nova
2% increased Shock Duration on enemies
Ring has 2% chance to Shock
Ring Shocks as if dealing 5% more Damage
1% increased Lightning Damage
Shockwave Totem
1% increased totem life
1% increased Totem Placement speed
0.5% increased Cast Speed
2% of Physical Damage Converted to Cold Damage
Shrapnel Ballista
1% increased Projectile Speed
Chains 0.1 Times
Projectiles Pierce an additional Target
0.5% increased Attack Speed
Siege Ballista
1% increased Projectile Damage
Fires an additional Projectile
-1% increased Attack Speed
1% increased Projectile Speed
Smite
0.5% increased Area of Effect
1% increased Skill Effect Duration
1% increased Lightning Damage
Aura grants 0.25% increased Attack and Cast Speed
Smoke Mine
2% increased Area of Effect
1% increased Skill Effect Duration
Aura grants 0.5% increased Attack and Cast Speed
Soul Link
1% increased Skill Effect Duration
0.25% reduced Mana Cost
Soulrend
1% increased Chaos Damage
1% increased Area of Effect
1% increased Skill Effect Duration
5% increased Damage with Hits
Spark
1% increased Projectile Speed
Projectiles Pierce an additional Target
Fires an additional Projectile
2% of Lightning Damage Converted to Chaos Damage
Spectral Helix
0.5% increased Attack Speed
1% increased Projectile Speed
Bounces up to 0.1 time Modifiers to number of Projectiles instead apply to the number of Bounces
Spellslinger
Spirit Offering
0.5% increased Skill Effect Duration
2% increased Cast Speed
1% to all Elemental Resistances
Split Arrow
0.5% increased Attack Speed
Fires an additional Arrow
1% increased Damage
Static Strike
1% increased Skill Effect Duration
1% increased Damage
Chains 0.05 Times
-2% increased Damage
Storm Call
0.5% increased Area of Effect
2% increased Area of Effect
-2% increased Cast Speed
-0.5% increased Skill Effect Duration
Storm Rain
0.5% increased Area of Effect
Storm Rain has 0.5% increased Beam frequency
-0.5% increased Area of Effect
Stormbind
0.5% increased Cast Speed
1% increased Effect of Shock
Runes have 0.5% increased Area of Effect for each time they've been Improved
1% more Damage
Summon Reaper
1% increased Minion Movement Speed
Minions' Attacks have 0.5% chance to Maim Enemies on Hit
1% increased Cooldown Recovery Rate
Summon Skeletons
1% increased Damage
Minions can't be Damaged for 100 second after being Summoned
Minions' Attacks have 0.5% chance to Maim Enemies on Hit
5% chance to Summon a Skeleton Archer instead of a Skeleton Warrior
Sweep
0.5% increased Area of Effect
0.5% increased Attack Speed
0.1% chance to deal Triple Damage
1% increased Knockback Distance
Tempest Shield
1% chance to Shock enemies
Chains 0.1 Times
0.1% Chance to Block Spell Damage while holding a Shield
Temporal Chains
0.5% increased Effect of Curse
Curse has 2% increased Doom gain rate
1% increased Curse Duration
Temporal Rift
0.5% increased Cooldown Recovery Rate
Buff grants 0.25% increased Cooldown Recovery Rate
-0.5% increased Reservation Efficiency
Buff causes Debuffs on you to expire 0.5% faster
Tornado
Tornado has 0.5% increased Movement Speed
-2% increased initial Duration
0.5% increased initial Duration
Tornado Shot
1% increased Projectile Damage
Converts 3% of Physical Damage to a random Element
0.5% increased Attack Speed
Vaal Blight
0.5% increased Area of Effect
Vaal Breach
3% increased Cast Speed
Vaal Clarity
2% increased Area of Effect
Vaal Cyclone
0.5% increased Area of Effect
Vaal Discipline
2% increased Area of Effect
Vaal Earthquake
1% increased Damage
Vaal Flameblast
1% increased Damage
Vaal Grace
2% increased Area of Effect
Vaal Haste
2% increased Area of Effect
Vaal Reave
0.5% increased Attack Speed
Vampiric Link
1% increased Skill Effect Duration
0.5% increased Buff Effect
Vengeance
0.5% chance to Trigger this Skill when Hit
1% increased Cooldown Recovery Rate
1% increased Damage
2% chance to gain 1 Rage on Hit
Vigilant Strike
1% increased Damage
2% increased Area of Effect
0.5% increased Cooldown Recovery Rate
Melee Hits Fortify for 100 seconds
Viper Strike
0.5% increased Attack Speed
0.5% increased Poison Duration
1% of Physical Damage Converted to Chaos Damage
1% increased Chaos Damage
Vitality
2% increased Area of Effect
2% of Attack Physical Damage Leeched as Life
0.2% increased Damage when on Full Life
Volatile Dead
0.5% increased Area of Effect
1% increased Fire Damage
1% increased Orb Movement Speed
Voltaxic Burst
0.5% increased Area of Effect
2% increased Damage
1% increased Skill Effect Duration
Gain 0.25% of Lightning Damage as Extra Chaos Damage
Vulnerability
0.5% chance to be inflicted with Bleeding when Hit by an Attack
0.5% increased Effect of Curse
Whirling Blades
0.5% increased Attack Speed
3% increased Damage
10% increased Evasion Rating while Moving
Wild Strike
1% increased Elemental Damage
1% increased Area of Effect
Fires an additional Projectile
1% increased Chaining range
Wither
1% increased Skill Effect Duration
Hindered Enemies deal -0.2% increased Chaos Damage
5% chance to apply an additional Withered Debuff if you Cast this Spell yourself
Wrath
2% increased Area of Effect
0.25% increased effect of Aura
0.2% increased Reservation Efficiency